Title of article :
Synthesis and rendering of bidirectional texture functions on arbitrary surfaces
Author/Authors :
Xinguo Liu، نويسنده , , Yaohua Hu، نويسنده , , Jingdan Zhang، نويسنده , , Xin Tong، نويسنده , , Baining Guo، نويسنده , , Heung-Yeung Shum، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2004
Abstract :
The bidirectional texture function (BTF) is a 6D function that describes the appearance of a real-world surface as a function
of lighting and viewing directions. The BTF can model the fine-scale shadows, occlusions, and specularities caused by surface
mesostructures. In this paper, we present algorithms for efficient synthesis of BTFs on arbitrary surfaces and for hardware-accelerated
rendering. For both synthesis and rendering, a main challenge is handling the large amount of data in a BTF sample. To addresses this
challenge, we approximate the BTF sample by a small number of 4D point appearance functions (PAFs) multiplied by 2D geometry
maps. The geometry maps and PAFs lead to efficient synthesis and fast rendering of BTFs on arbitrary surfaces. For synthesis, a
surface BTF can be generated by applying a texton-based sysnthesis algorithm to a small set of 2D geometry maps while leaving the
companion 4D PAFs untouched. As for rendering, a surface BTF synthesized using geometry maps is well-suited for leveraging the
programmable vertex and pixel shaders on the graphics hardware. We present a real-time BTF rendering algorithm that runs at the
speed of about 30 frames/second on a mid-level PC with an ATI Radeon 8500 graphics card. We demonstrate the effectiveness of our
synthesis and rendering algorithms using both real and synthetic BTF samples.
Keywords :
Bidirectional texture function , Texture synthesis , mesh parameterization , texturemapping , surfaces. , reflectance and shading models
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS