Title of article :
O-buffer: a framework for sample-based graphics
Author/Authors :
Qu، نويسنده , , H.، نويسنده , , Kaufman، نويسنده , , A.E.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2004
Abstract :
We present an innovative modeling and rendering primitive, called the O-buffer, as a framework for sample-based graphics.
The 2D or 3D O-buffer is, in essence, a conventional image or a volume, respectively, except that samples are not restricted to a regular
grid. A sample position in the O-buffer is recorded as an offset to the nearest grid point of a regular base grid (hence the name O-buffer).
The O-buffer can greatly improve the expressive power of images and volumes. Image quality can be improved by storing more spatial
information with samples and by avoiding multiple resamplings. It can be exploited to represent and render unstructured primitives, such
as points, particles, and curvilinear or irregular volumes. The O-buffer is therefore a unified representation for a variety of graphics
primitives and supports mixing them in the same scene. It is a semiregular structure which lends itself to efficient construction and
rendering. O-buffers may assume a variety of forms including 2D O-buffers, 3D O-buffers, uniform O-buffers, nonuniform O-buffers,
adaptive O-buffers, layered-depth O-buffers, and O-buffer trees. We demonstrate the effectiveness of the O-buffer in a variety of
applications, such as image-based rendering, point sample rendering, and volume rendering.
Keywords :
image-based rendering , hybrid rendering , hierarchy , Irregular sampling , Offset , layered depth image. , Sample-based rendering , frame buffer
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS