Title of article :
An intestinal surgery simulator: real-time collision processing and visualization
Author/Authors :
Raghupathi، نويسنده , , L.، نويسنده , , Grisoni، نويسنده , , L.، نويسنده , , Faure، نويسنده , , F.، نويسنده , , Marchal، نويسنده , , D.، نويسنده , , Cani، نويسنده , , M.-P.، نويسنده , , Chaillou، Sylvain نويسنده , , C.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2004
Abstract :
This research work is aimed toward the development of a VR-based trainer for colon cancer removal. It enables the
surgeons to interactively view and manipulate the concerned virtual organs as during a real surgery. First, we present a method for
animating the small intestine and the mesentery (the tissue that connects it to the main vessels) in real-time, thus enabling user
interaction through virtual surgical tools during the simulation. We present a stochastic approach for fast collision detection in highly
deformable, self-colliding objects. A simple and efficient response to collisions is also introduced in order to reduce the overall
animation complexity. Second, we describe a new method based on generalized cylinders for fast rendering of the intestine. An
efficient curvature detection method, along with an adaptive sampling algorithm, is presented. This approach, while providing improved
tessellation without the classical self-intersection problem, also allows for high-performance rendering thanks to the new 3D skinning
feature available in recent GPUs. The rendering algorithm is also designed to ensure a guaranteed frame rate. Finally, we present the
quantitative results of the simulations and describe the qualitative feedback obtained from the surgeons.
Keywords :
VIRTUAL REALITY , physically-based modeling , Animation , curve and surface representation.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS