Title of article :
Warp sculpting
Author/Authors :
Gain، نويسنده , , J.، نويسنده , , Marais، نويسنده , , P.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Abstract :
The task of computer-based free-form shape design is fraught with practical and conceptual difficulties. Incorporating
elements of traditional clay sculpting has long been recognized as a means of shielding the user from these complexities. We present
warp sculpting, a variant of spatial deformation, which allows deformations to be initiated by the rigid body transformation or uniform
scaling of volumetric tools. This is reminiscent of a tool imprinting, flexing, and molding clay. Unlike previous approaches, the
deformation is truly interactive. Tools, encoded in a distance field, can have arbitrarily complex shapes. Although individual tools have
a static shape, several tools can be applied simultaneously. We enhance the basic formulation of warp sculpting in two ways. First,
deformation is toggled to automatically overcome the problem of “sticky” tools, where the object’s surface clings to parts of a tool that
are moving away. Second, unlike many other spatial deformations, we ensure that warp sculpting remains foldover-free and, hence,
prevent self-intersecting objects.
Keywords :
interactive modeling , spatial deformation , self-intersection , remeshing.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS