Title of article :
Quick-VDR: out-of-core view-dependent rendering of gigantic models
Author/Authors :
Yoon، نويسنده , , S.-E.، نويسنده , , Salomon، نويسنده , , B.، نويسنده , , Gayle، نويسنده , , R.، نويسنده , , Manocha، نويسنده , , D.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Abstract :
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines viewdependent
simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive
meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local
refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarchy generation,
and simplification. We introduce novel cluster dependencies in the preprocess to generate crack-free, drastic simplifications at runtime.
The clusters are used for LOD selection, occlusion culling, and out-of-core rendering. We add a frame of latency to the rendering
pipeline to fetch newly visible clusters from the disk and avoid stalls. The CHPM reduces the refinement cost of view-dependent
rendering by more than an order of magnitude as compared to a vertex hierarchy. We have implemented our algorithm on a desktop
PC. We can render massive CAD, isosurface, and scanned models, consisting of tens or a few hundred million triangles at
15-35 frames per second with little loss in image quality.
Keywords :
Interactive display , Occlusion culling , out-of-core algorithms , external-memory algorithm , levels-of-detail. , view-dependent rendering
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS