Title of article :
Quick-VDR: out-of-core view-dependent rendering of gigantic models
Author/Authors :
Yoon، نويسنده , , S.-E.، نويسنده , , Salomon، نويسنده , , B.، نويسنده , , Gayle، نويسنده , , R.، نويسنده , , Manocha، نويسنده , , D.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Pages :
14
From page :
369
To page :
382
Abstract :
We present a novel approach for interactive view-dependent rendering of massive models. Our algorithm combines viewdependent simplification, occlusion culling, and out-of-core rendering. We represent the model as a clustered hierarchy of progressive meshes (CHPM). We use the cluster hierarchy for coarse-grained selective refinement and progressive meshes for fine-grained local refinement. We present an out-of-core algorithm for computation of a CHPM that includes cluster decomposition, hierarchy generation, and simplification. We introduce novel cluster dependencies in the preprocess to generate crack-free, drastic simplifications at runtime. The clusters are used for LOD selection, occlusion culling, and out-of-core rendering. We add a frame of latency to the rendering pipeline to fetch newly visible clusters from the disk and avoid stalls. The CHPM reduces the refinement cost of view-dependent rendering by more than an order of magnitude as compared to a vertex hierarchy. We have implemented our algorithm on a desktop PC. We can render massive CAD, isosurface, and scanned models, consisting of tens or a few hundred million triangles at 15-35 frames per second with little loss in image quality.
Keywords :
Interactive display , Occlusion culling , out-of-core algorithms , external-memory algorithm , levels-of-detail. , view-dependent rendering
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
2005
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
401827
Link To Document :
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