Author/Authors :
Nguyen، نويسنده , , T.H.D.، نويسنده , , Qui، نويسنده , , T.C.T.، نويسنده , , Xu، نويسنده , , K.، نويسنده , , Cheok، نويسنده , , A.D.، نويسنده , , Teo، نويسنده , , S.L.، نويسنده , , Zhou، نويسنده , , Z.Y.، نويسنده , , T. Mallawaarachchi، نويسنده , , A.، نويسنده , , Lee، نويسنده , , S.P.، نويسنده , , Liu، نويسنده , , W.، نويسنده , , Teo، نويسنده , , H.S.، نويسنده , , Thang، نويسنده , , L.N.، نويسنده , , Li، نويسنده , , Y.، نويسنده , , Kato، نويسنده , , H.، نويسنده ,
Abstract :
A real-time system for capturing humans in 3D and placing them into a mixed reality environment is presented in this paper.
The subject is captured by nine cameras surrounding her. Looking through a head-mounted-display with a camera in front pointing at a
marker, the user can see the 3D image of this subject overlaid onto a mixed reality scene. The 3D images of the subject viewed from
this viewpoint are constructed using a robust and fast shape-from-silhouette algorithm. The paper also presents several techniques to
produce good quality and speed up the whole system. The frame rate of our system is around 25 fps using only standard Intel
processor-based personal computers. Besides a remote live 3D conferencing and collaborating system, we also describe an
application of the system in art and entertainment, named Magic Land, which is a mixed reality environment where captured avatars of
human and 3D computer generated virtual animations can form an interactive story and play with each other. This system
demonstrates many technologies in human computer interaction: mixed reality, tangible interaction, and 3D communication. The result
of the user study not only emphasizes the benefits, but also addresses some issues of these technologies.