Title of article :
Fast and reliable collision culling using graphics hardware
Author/Authors :
Govindaraju، نويسنده , , N.K.، نويسنده , , Lin، نويسنده , , M.C.، نويسنده , , Manocha، نويسنده , , D.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2006
Abstract :
We present a reliable culling algorithm that enables fast and accurate collision detection between triangulated models in a
complex environment. Our algorithm performs fast visibility queries on the GPUs for eliminating a subset of primitives that are not in
close proximity. In order to overcome the accuracy problems caused by the limited viewport resolution, we compute the Minkowski sum
of each primitive with a sphere and perform reliable 2.5D overlap tests between the primitives. We are able to achieve more effective
collision culling as compared to prior object-space culling algorithms. We integrate our culling algorithm with CULLIDE [1] and use it to
perform reliable GPU-based collision queries at interactive rates on all types of models, including nonmanifold geometry, deformable
models, and breaking objects.
Keywords :
Collision detection , deformable models , Graphics hardware , Minkowski sums.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS