Title of article
Melting and burning solids into liquids and gases
Author/Authors
Losasso، نويسنده , , F.، نويسنده , , Irving، نويسنده , , G.، نويسنده , , Guendelman، E I نويسنده , , E.، نويسنده , , Fedkiw، نويسنده , , R.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
10
From page
343
To page
352
Abstract
We propose a novel technique for melting and burning solid materials, including the simulation of the resulting liquid and
gas. The solid is simulated with traditional mesh-based techniques (triangles or tetrahedra) which enable robust handling of both
deformable and rigid objects, collision and self-collision, rolling, friction, stacking, etc. The subsequently created liquid or gas is
simulated with modern grid-based techniques, including vorticity confinement and the particle level set method. The main advantage of
our method is that state-of-the-art techniques are used for both the solid and the fluid without compromising simulation quality when
coupling them together or converting one into the other. For example, we avoid modeling solids as Eulerian grid-based fluids with high
viscosity or viscoelasticity, which would preclude the handling of thin shells, self-collision, rolling, etc. Thus, our method allows one to
achieve new effects while still using their favorite algorithms (and implementations) for simulating both solids and fluids, whereas other
coupling algorithms require major algorithm and implementation overhauls and still fail to produce rich coupling effects (e.g., melting
and burning solids).
Keywords
Lagrangian mesh , Eulerian grid , adaptive mesh. , phase change , Physically-based modeling , melting , solid , Liquid , Gas , Burning
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401890
Link To Document