• Title of article

    Melting and burning solids into liquids and gases

  • Author/Authors

    Losasso، نويسنده , , F.، نويسنده , , Irving، نويسنده , , G.، نويسنده , , Guendelman، E I نويسنده , , E.، نويسنده , , Fedkiw، نويسنده , , R.، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2006
  • Pages
    10
  • From page
    343
  • To page
    352
  • Abstract
    We propose a novel technique for melting and burning solid materials, including the simulation of the resulting liquid and gas. The solid is simulated with traditional mesh-based techniques (triangles or tetrahedra) which enable robust handling of both deformable and rigid objects, collision and self-collision, rolling, friction, stacking, etc. The subsequently created liquid or gas is simulated with modern grid-based techniques, including vorticity confinement and the particle level set method. The main advantage of our method is that state-of-the-art techniques are used for both the solid and the fluid without compromising simulation quality when coupling them together or converting one into the other. For example, we avoid modeling solids as Eulerian grid-based fluids with high viscosity or viscoelasticity, which would preclude the handling of thin shells, self-collision, rolling, etc. Thus, our method allows one to achieve new effects while still using their favorite algorithms (and implementations) for simulating both solids and fluids, whereas other coupling algorithms require major algorithm and implementation overhauls and still fail to produce rich coupling effects (e.g., melting and burning solids).
  • Keywords
    Lagrangian mesh , Eulerian grid , adaptive mesh. , phase change , Physically-based modeling , melting , solid , Liquid , Gas , Burning
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Serial Year
    2006
  • Journal title
    IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
  • Record number

    401890