Title of article
A network architecture supporting consistent rich behavior in collaborative interactive applications
Author/Authors
Marsh، نويسنده , , J.، نويسنده , , R. Glencross-Grant ، نويسنده , , M.، نويسنده , , Pettifer، نويسنده , , S.، نويسنده , , Hubbold، نويسنده , , R.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
12
From page
405
To page
416
Abstract
Network architectures for collaborative virtual reality have traditionally been dominated by client-server and peer-to-peer
approaches, with peer-to-peer strategies typically being favored where minimizing latency is a priority, and client-server where
consistency is key. With increasingly sophisticated behavior models and the demand for better support for haptics, we argue that
neither approach provides sufficient support for these scenarios and, thus, a hybrid architecture is required. We discuss the relative
performance of different distribution strategies in the face of real network conditions and illustrate the problems they face. Finally, we
present an architecture that successfully meets many of these challenges and demonstrate its use in a distributed virtual prototyping
application which supports simultaneous collaboration for assembly, maintenance, and training applications utilizing haptics.
Keywords
computer-supported collaborative work , simulation , Client/server , computersupportedcooperative work , and visualization , modeling , distributed applications , computer-aided design. , haptic I/O , VIRTUAL REALITY , network architecture and design
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2006
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
401896
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