Title of article :
Real-Time Interaction with a Humanoid Avatar in an Immersive Table Tennis Simulation
Author/Authors :
Rusdorf، نويسنده , , S.، نويسنده , , Brunnett، Guido نويسنده , , G.، نويسنده , , Lorenz، نويسنده , , M.، نويسنده , , Winkler، نويسنده , , T.، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Pages :
11
From page :
15
To page :
25
Abstract :
In this paper, we report on the realization of an immersive table tennis simulation. After describing the hardware necessities of our system, we give insight into different aspects of the simulation. In particular, the developed methods for collision detection and physical simulation are presented. The design of the virtual opponent is of crucial importance to realize an enjoyable game. Therefore, we report on the implemented game strategy and the animation of the opponent. Since table tennis is one of the fastest sports, the synchronization of the human player’s movements and the visual output on the projection wall is a very challenging problem to solve. To overcome the latencies in our system, we designed a prediction method that allows high speed interaction with our application.
Keywords :
Games and infotainment , distributed/network graphics , interaction techniques , Virtual reality.
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year :
2007
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number :
402023
Link To Document :
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