Title of article :
Interactive Approximate Rendering of Reflections, Refractions, and Caustics
Author/Authors :
Wei Hu، نويسنده , , Kaihuai Qin، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2007
Abstract :
Reflections, refractions, and caustics are very important for rendering global illumination images. Although many methods
can be applied to generate these effects, the rendering performance is not satisfactory for interactive applications. In this paper,
complex ray-object intersections are simplified so that the intersections can be computed on a GPU, and an iterative computing
scheme based on the depth buffers is used for correcting the approximate results caused by the simplification. As a result, reflections
and refractions of environment maps and nearby geometry can be rendered on a GPU interactively without preprocessing. We can
even achieve interactive recursive reflections and refractions by using an object-impostor technique. Moreover, caustic effects caused
by reflections and refractions can be rendered by placing the eye at the light. Rendered results prove that our method is sufficiently
efficient to render plausible images interactively for many interactive applications.
Keywords :
refraction , Reflection , GPU. , Caustics , Interactive rendering
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Journal title :
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS