Title of article
Particle Systems for Efficient and Accurate High-Order Finite Element Visualization
Author/Authors
Meyer، نويسنده , , M.، نويسنده , , Nelson، نويسنده , , B.، نويسنده , , Kirby، نويسنده , , R.M.، نويسنده , , Whitaker، نويسنده , , R.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
12
From page
1015
To page
1026
Abstract
Visualization has become an important component of the simulation pipeline, providing scientists and engineers a visual
intuition of their models. Simulations that make use of the high-order finite element method for spatial subdivision, however, present a
challenge to conventional isosurface visualization techniques. High-order finite element isosurfaces are often defined by basis
functions in reference space, which give rise to a world-space solution through a coordinate transformation, which does not necessarily
have a closed-form inverse. Therefore, world-space isosurface rendering methods such as marching cubes and ray tracing must
perform a nested root finding, which is computationally expensive. We thus propose visualizing these isosurfaces with a particle
system. We present a framework that allows particles to sample an isosurface in reference space, avoiding the costly inverse mapping
of positions from world space when evaluating the basis functions. The distribution of particles across the reference space isosurface is
controlled by geometric information from the world-space isosurface such as the surface gradient and curvature. The resulting particle
distributions can be distributed evenly or adapted to accommodate world-space surface features. This provides compact, efficient, and
accurate isosurface representations of these challenging data sets.
Keywords
Particle systems , high-order finite elements , isosurface visualization.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2007
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
402105
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