Title of article
A Flexible Multi-Volume Shader Framework for Arbitrarily Intersecting Multi-Resolution Datasets
Author/Authors
Plate، نويسنده , , J.، نويسنده , , Holtkaemper، نويسنده , , T.، نويسنده , , Froehlich، نويسنده , , B.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
8
From page
1584
To page
1591
Abstract
We present a powerful framework for 3D-texture-based rendering of multiple arbitrarily intersecting volumetric
datasets. Each volume is represented by a multi-resolution octree-based structure and we use out-of-core techniques to support
extremely large volumes. Users define a set of convex polyhedral volume lenses, which may be associated with one or more
volumetric datasets. The volumes or the lenses can be interactively moved around while the region inside each lens is rendered
using interactively defined multi-volume shaders.
Our rendering pipeline splits each lens into multiple convex regions such that each region is homogenous and contains a fixed
number of volumes. Each such region is further split by the brick boundaries of the associated octree representations. The
resulting puzzle of lens fragments is sorted in front-to-back or back-to-front order using a combination of a view-dependent octree
traversal and a GPU-based depth peeling technique. Our current implementation uses slice-based volume rendering and allows
interactive roaming through multiple intersecting multi-gigabyte volumes.
Keywords
shading , display algorithms. , Multi-volume visualization , Constructive solid geometry
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2007
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
402172
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