Title of article
Interactive sound rendering in complex and dynamic scenes using frustum tracing
Author/Authors
Lauterbach، نويسنده , , C.، نويسنده , , Chandak، نويسنده , , A.، نويسنده , , Manocha، نويسنده , , D.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
8
From page
1672
To page
1679
Abstract
We present a new approach for real-time sound rendering in complex, virtual scenes with dynamic sources and objects.
Our approach combines the efficiency of interactive ray tracing with the accuracy of tracing a volumetric representation. We use a
four-sided convex frustum and perform clipping and intersection tests using ray packet tracing. A simple and efficient formulation
is used to compute secondary frusta and perform hierarchical traversal. We demonstrate the performance of our algorithm in an
interactive system for complex environments and architectural models with tens or hundreds of thousands of triangles. Our algorithm
can perform real-time simulation and rendering on a high-end PC.
Keywords
interactive systems , acoustic propagation
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2007
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
402183
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