Title of article
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
Author/Authors
Meyer، نويسنده , , M.، نويسنده , , Kirby، نويسنده , , R.M.، نويسنده , , Whitaker، نويسنده , , R.، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2007
Pages
8
From page
1704
To page
1711
Abstract
This paper describes a method for constructing isosurface triangulations of sampled, volumetric, three-dimensional scalar fields. The
resulting meshes consist of triangles that are of consistently high quality, making them well suited for accurate interpolation of scalar
and vector-valued quantities, as required for numerous applications in visualization and numerical simulation. The proposed method
does not rely on a local construction or adjustment of triangles as is done, for instance, in advancing wavefront or adaptive refinement
methods. Instead, a system of dynamic particles optimally samples an implicit function such that the particles’ relative positions can
produce a topologically correct Delaunay triangulation. Thus, the proposed method relies on a global placement of triangle vertices.
The main contributions of the paper are the integration of dynamic particles systems with surface sampling theory and PDE-based
methods for controlling the local variability of particle densities, as well as detailing a practical method that accommodates Delaunay
sampling requirements to generate sparse sets of points for the production of high-quality tessellations.
Keywords
Isosurface Extraction , particle systems , Delaunay triangulation.
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Serial Year
2007
Journal title
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS
Record number
402187
Link To Document