Abstract :
Implicit surface techniques provide useful tools for modeling and rendering smooth surfaces. Deriving implicit
formulations for fractal representations extends the scope of implicit surface techniques to rough surfaces.
Linear fractals modeled by recurrent iterated function systems may be de ned implicitly using either geometric
distance or escape time. Random fractals modeled using Perlinʹs noise function are already de ned implicitly
when described as \hypertexture."
Deriving new implicit formulae is only the rst step. Unlike their smooth counterparts, rough implicit surfaces
require special rendering techniques that do not rely on continuous di erentiation of the de ning function.
Preliminary experiments applying blending operations to rough surfaces have succeeded in an initial attempt
to overcome current challenges in natural modeling. The grafting of a stem onto the base of a linear fractal
leaf continuously blends smooth detail into rough detail. The blend of two textured cylinders interpolates
geometric bark across branching points in a tree.