Title of article :
Compression Domain Volume Rendering for Distributed Environments
Author/Authors :
Robert L. Lippert، نويسنده , , M.H. Gross ، نويسنده , , C. Kurmann، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1997
Abstract :
This paper describes a method for volume data compression and rendering which bases on wavelet splats. The
underlying concept is especially designed for distributed and networked applications, where we assume a remote
server to maintain large scale volume data sets, being inspected, browsed through and rendered interactively by a
local client. Therefore, we encode the server‘s volume data using a newly designed wavelet based volume compression
method. A local client can render the volumes immediately from the compression domain by using
wavelet footprints, a method proposed earlier. In addition, our setup features full progression, where the rendered
image is refined progressively as data comes in. Furthermore, framerate constraints are considered by controlling
the quality of the image both locally and globally depending on the current network bandwidth or computational
capabilities of the client. As a very important aspect of our setup, the client does not need to provide storage for
the volume data and can be implemented in terms of a network application. The underlying framework enables to
exploit all advantageous properties of the wavelet transform and forms a basis for both sophisticated lossy compression
and rendering. Although coming along with simple illumination and constant exponential decay, the rendering
method is especially suited for fast interactive inspection of large data sets and can be supported easily by
graphics hardware.
Keywords :
Volume Rendering , Multiresolution , progressive compression , splatting , wavelets , Distributedapplications , networks
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum