Title of article :
Interactive High-Quality Soft Shadows in Scenes with Moving Objects
Author/Authors :
CEline Loscos ، نويسنده , , George Drettakis، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1997
Abstract :
Interactive rendering of soft shadows (or penumbra) in scenes with moving objects is a challenging problem. High
quality walkthrough rendering of static scenes with penumbra can be achieved using pre-calculated discontinuity
meshes, which provide a triangulation well adapted to penumbral boundaries, and backprojections which provide
exact illumination computation at vertices very efficiently. However, recomputation of the complete mesh and backprojection
structures at each frame is prohibitively expensive in environments with changing geometry. This recomputation
would in any case be wasteful: only a limited part of these structures actually needs to be recalculated. We
present a novel algorithm which uses spatial coherence of movement as well as the rich visibility information existing
in the discontinuity mesh to avoid unnecessary recomputation after object motion. In particular we isolate all
modifications required for the update of the discontinuity mesh by using an augmented spatial subdivision structure
and we restrict intersections of discontinuity surfaces with the scene. In addition, we develop an algorithm which
identifies visibility changes by exploiting information contained in the planar discontinuity mesh of each scene
polygon, obviating the need for many expensive searches in 3D space. A full implementation of the algorithm is
presented, which allows interactive updates of high-quality soft shadows for scenes of moderate complexity. The
algorithm can also be directly applied to global illumination.
Keywords :
soft shadows , Incremental update , discontinuity meshing , Illumination , dynamicscenes. , backprojection
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum