Title of article :
Fast Analytic Shading and Shadowing for Area Light Sources
Author/Authors :
Toshimitsu Tanaka ، نويسنده , , Tokiichiro Takahashi، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1997
Abstract :
This paper describes a fast analytic algorithm that generates exact highlights and soft shadows from area light
sources. In order to realize fast shadowing, we propose the ray-oriented buffer which segments 3D space by
following light rays from polygonal sources.Each cell of the buffer stores objects that intersect a related subspace.
Candidate objects which may cast shadows onto a point are selected by referring to the buffer. The candidates are
then tested with their shadow bounding volumes to suppress objects that never occlude light sources.
In addition, we propose the cross scanline clipping algorithm. It quickly determines the exact regions of uncovered
area light sources with simple silhouette generation. Both diffuse and specular reflections are computed by integrating
light rays from the uncovered sources.Experimental results confirm the high performance of the proposed
method.
Keywords :
area light source , Shadowing , space subdivision , local illumination , highlight generation , silhouettegeneration , analytic rendering , clipping , scanline algorithm
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum