Title of article :
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
Author/Authors :
EricPaquette، نويسنده , , PierrePoulin ، نويسنده , , GeorgeDrettakis، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1998
Pages :
12
From page :
63
To page :
74
Abstract :
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sources in a scene. Each node represents all the light sources it contains by means of a virtual light source. We determine bounds on the error committed with this approximation to shade a point, both for the cases of diffuse and specular reflections. These bounds are then used to guide a hierarchical shading algorithm. If the current level of the light hierarchy provides shading of sufficient quality, the approximation is used, thus avoiding the cost of shading for all the light sources contained below this level. Otherwise the descent into the light hierarchy continues. Our approach has been implemented for scenes without occlusion. The results show important acceleration compared to standard ray-tracing (up to 90 times faster) and an important improvement compared to Wardʹs adaptive shadow testing.
Keywords :
Image synthesis • rendering • ray-tracing • hierarchy • illumination • reflection • Phong • bounds • clustering • octree
Journal title :
Computer Graphics Forum
Serial Year :
1998
Journal title :
Computer Graphics Forum
Record number :
404191
Link To Document :
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