Title of article
A Two-Pass Hardware-Based Method for Hierarchical Radiosity
Author/Authors
I.Martin، نويسنده , , X.Pueyo ، نويسنده , , D.Tost، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1998
Pages
6
From page
159
To page
164
Abstract
Finite elements methods for radiosity are aimed at computing global illumination solutions efficiently. However these methods are not suitable for obtaining high quality images due to the lack of error control. Two-pass methods allow to achieve that level of quality computing illumination at each pixel and thus introducing a high computing overhead. We present a two-pass method for radiosity that allows to produce high quality images avoiding most of the per-pixel computations. The method computes a coarse hierarchical radiosity solution and then performs a second pass using current graphics hardware accelerators to generate illumination as high definition textures.
Keywords
Volume rendering • MIP • splatting • shear warp
Journal title
Computer Graphics Forum
Serial Year
1998
Journal title
Computer Graphics Forum
Record number
404200
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