• Title of article

    Animating Sand, Mud, and Snow

  • Author/Authors

    Robert W. Sumner، نويسنده , , James F. OʹBrien ، نويسنده , , Jessica K. Hodgins، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1999
  • Pages
    10
  • From page
    17
  • To page
    26
  • Abstract
    Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes rarely leave jet trails in the sky, and most runners leave no footprints. In this paper, we describe a simulation model of ground surfaces that can be deformed by the impact of rigid body models of animated characters. To demonstrate the algorithms, we show footprints made by a runner in sand, mud, and snow as well as bicycle tire tracks, a bicycle crash, and a falling runner. The shapes of the footprints in the three surfaces are quite different, but the effects were controlled through only five essentially independent parameters. To assess the realism of the resulting motion, we compare the simulated footprints to human footprints in sand.
  • Keywords
    animation • physical simulation • ground interaction • terrain • sand • mud • snow
  • Journal title
    Computer Graphics Forum
  • Serial Year
    1999
  • Journal title
    Computer Graphics Forum
  • Record number

    404226