Title of article
Animating Sand, Mud, and Snow
Author/Authors
Robert W. Sumner، نويسنده , , James F. OʹBrien ، نويسنده , , Jessica K. Hodgins، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
10
From page
17
To page
26
Abstract
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes rarely leave jet trails in the sky, and most runners leave no footprints. In this paper, we describe a simulation model of ground surfaces that can be deformed by the impact of rigid body models of animated characters. To demonstrate the algorithms, we show footprints made by a runner in sand, mud, and snow as well as bicycle tire tracks, a bicycle crash, and a falling runner. The shapes of the footprints in the three surfaces are quite different, but the effects were controlled through only five essentially independent parameters. To assess the realism of the resulting motion, we compare the simulated footprints to human footprints in sand.
Keywords
animation • physical simulation • ground interaction • terrain • sand • mud • snow
Journal title
Computer Graphics Forum
Serial Year
1999
Journal title
Computer Graphics Forum
Record number
404226
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