Title of article :
Interactive Cuts through 3-Dimensional Soft Tissue
Author/Authors :
Daniel Bielser، نويسنده , , Volker A. Maiwald ، نويسنده , , Markus H. Gross، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1999
Pages :
8
From page :
31
To page :
38
Abstract :
We describe a physically based framework for interactive modeling and cutting of 3-dimensional soft tissue that can be used for surgery simulation. Unlike existing approaches which are mostly designed for tensorproduct grids our methods operate on tetrahedral decompositions giving more topological and geometric flexibility for the efficient modeling of complex anatomical structures. We start from an initial tetrahedralization such as being provided by any conventional meshing method. In order to track topological changes tetrahedra intersected by the virtual scalpel are split into substructures whose connectivity follows the trajectory of the cut, which can be arbitrary. For the efficient computation of collisions between the scalpel and individual tetrahedra we devised a local collision detection algorithm. The underlying physics is approximated through masses and springs attached to each tetrahedral vertex and edge. A hierarchical Runge-Kutta iteration computes the relaxation of the system by traversing the designed data structures in a breadth-first order. The framework includes a force-feedback interface and uses real-time texture mapping to enhance the visual realism.
Keywords :
Physically Based Modeling • Surgery Simulation • Soft Tissue • Tetrahedralization • Interactive Cut • Virtual Scalpel • Runge Kutta Method
Journal title :
Computer Graphics Forum
Serial Year :
1999
Journal title :
Computer Graphics Forum
Record number :
404241
Link To Document :
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