Title of article
Occluder Shadows for Fast Walkthroughs of Urban Environments
Author/Authors
Peter Wonka ، نويسنده , , Dieter Schmalstieg، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
10
From page
51
To page
60
Abstract
This paper describes a new algorithm that employs image-based rendering for fast occlusion culling in complex urban environments. It exploits graphics hardware to render and automatically combine a relatively large set of occluders. The algorithm is fast to calculate and therefore also useful for scenes of moderate complexity and walkthroughs with over 20 frames per second. Occlusion is calculated dynamically and does not rely on any visibility precalculation or occluder preselection. Speed-ups of one order of magnitude can be obtained.
Keywords
Physically Based Modeling • Surgery Simulation • Soft Tissue • Tetrahedralization • Interactive Cut • Virtual Scalpel • Runge Kutta Method
Journal title
Computer Graphics Forum
Serial Year
1999
Journal title
Computer Graphics Forum
Record number
404243
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