• Title of article

    The Hybrid World of Virtual Environments

  • Author/Authors

    Shamus Smith، نويسنده , , DAVID DUKE، نويسنده , , Mieke Massink، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 1999
  • Pages
    12
  • From page
    297
  • To page
    308
  • Abstract
    Much of the work concerned with virtual environments has addressed the development of new rendering technologies or interaction techniques. As the technology matures and becomes adopted in a wider range of applications, there is, however, a need to better understand how this technology can be accommodated in software engineering practice. A particular challenge presented by virtual environments is the complexity of the interaction that is supported, and sometimes necessary, for a particular task. Methods such as finite-state automata which are used to represent and design dialogue components for more conventional interfaces, e.g. using direct manipulation within a desktop model, do not seem to capture adequately the style of interaction that is afforded by richer input devices and graphical models. In this paper, we suggest that virtual environments are, fundamentally, what are known as hybrid systems. Building on this insight, we demonstrate how techniques developed for modelling hybrid systems can be used to represent and understand virtual interaction in a way that can be used in the specification and design phases of software development, and which have the potential to support prototyping and analysis of virtual interfaces.
  • Keywords
    Nonrealistic rendering • rendering systems • natural media simulation • paint systems
  • Journal title
    Computer Graphics Forum
  • Serial Year
    1999
  • Journal title
    Computer Graphics Forum
  • Record number

    404265