Title of article
Image Morphing with Feature Preserving Texture
Author/Authors
AYELLET TAL ، نويسنده , , Gershon Elber، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 1999
Pages
10
From page
339
To page
348
Abstract
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine cameraʹs position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.
Keywords
Nonrealistic rendering • rendering systems • natural media simulation • paint systems
Journal title
Computer Graphics Forum
Serial Year
1999
Journal title
Computer Graphics Forum
Record number
404269
Link To Document