Title of article :
Image Morphing with Feature Preserving Texture
Author/Authors :
AYELLET TAL ، نويسنده , , Gershon Elber، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 1999
Pages :
10
From page :
339
To page :
348
Abstract :
There has been a rapid technical progress in three-dimensional (3D) computer graphics. But gathering surface and texture data is yet a laborious task. This paper addresses the problem of mapping photographic images on the surface of a 3D object whose geometric data are already known. We propose an efficient and handy method for acquiring textures and mapping them precisely on the surface, employing a digital camera alone. We describe an algorithm for selecting a minimal number of camera positions that can cover the entire surface of a given object and also an algorithm to determine cameraʹs position and direction for each photograph taken so as to paste it to the corresponding surfaces precisely. We obtained a matching accuracy within a pixel on a surface through three experimental examples, by which the practicability of our method is demonstrated.
Keywords :
Nonrealistic rendering • rendering systems • natural media simulation • paint systems
Journal title :
Computer Graphics Forum
Serial Year :
1999
Journal title :
Computer Graphics Forum
Record number :
404269
Link To Document :
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