Title of article
Binding Virtual Environments to Toolkit Capabilities
Author/Authors
Shamus P. Smith ، نويسنده , , David J. Duke، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2000
Pages
9
From page
81
To page
89
Abstract
There are many toolkits and development environments that aid the process of constructing virtual environment applications. Many of these development environments encourage customising a virtual environmentʹs design while rapid prototyping within the confines of a toolkitʹs capabilities. Thus the choice of the technology and its associated support has been made independent of the end-use requirements of the final system. This can bias a virtual environmentʹs design by implementation based constraints. We propose that an alternative approach is the consideration of virtual environment requirements in the context of an inspectable design model, to identify the requirements that a toolkit will need to support. In the context of an example, we present a selection of design requirements that we consider important for virtual environment design in general. We explore how these requirements might be mapped to different capabilities using Virtual Reality Modelling Language (VRML) as a concrete example of a platform technology.
Keywords
Motion retargeting problem • adaptation to different characters.
Journal title
Computer Graphics Forum
Serial Year
2000
Journal title
Computer Graphics Forum
Record number
404300
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