Title of article :
Physically-Based Patination for Underground Objects
Author/Authors :
Yao-Xun Chang ، نويسنده , , Zen-Chung Shih، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2000
Pages :
9
From page :
109
To page :
117
Abstract :
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatural. This paper proposes a physically-based model to simulate the appearance of patinas on ancient Chinese bronzes. Buried in the soil for thousands of years, many patinas are found on the surface of ancient bronzes as a result of the aging process and the physical and chemical conditions of the soil environment. The development of patinas is modulated herein by L-systems according to tendencies based on the environmental factors and object geometry. The tendencies are employed to represent the accumulative effect of all factors on patination. The proposed model can be extended to simulate a variety of metallic patinas including the ancient Chinese bronzes discovered at San-hsing-tui, Sichuan, China.
Keywords :
Motion retargeting problem • adaptation to different characters.
Journal title :
Computer Graphics Forum
Serial Year :
2000
Journal title :
Computer Graphics Forum
Record number :
404303
Link To Document :
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