Title of article
Physically-Based Patination for Underground Objects
Author/Authors
Yao-Xun Chang ، نويسنده , , Zen-Chung Shih، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2000
Pages
9
From page
109
To page
117
Abstract
Although current photorealistic rendering techniques can produce very impressive images, the rendered objects are often too clean and shiny. Thus, the resulting images look unnatural. This paper proposes a physically-based model to simulate the appearance of patinas on ancient Chinese bronzes. Buried in the soil for thousands of years, many patinas are found on the surface of ancient bronzes as a result of the aging process and the physical and chemical conditions of the soil environment. The development of patinas is modulated herein by L-systems according to tendencies based on the environmental factors and object geometry. The tendencies are employed to represent the accumulative effect of all factors on patination. The proposed model can be extended to simulate a variety of metallic patinas including the ancient Chinese bronzes discovered at San-hsing-tui, Sichuan, China.
Keywords
Motion retargeting problem • adaptation to different characters.
Journal title
Computer Graphics Forum
Serial Year
2000
Journal title
Computer Graphics Forum
Record number
404303
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