Title of article :
Texture Mapping with Hard Constraints
Author/Authors :
Ilya Eckstein، نويسنده , , Vitaly Surazhsky ، نويسنده , , Craig Gotsman، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2001
Pages :
10
From page :
95
To page :
104
Abstract :
We show how to continuously map a texture onto a 3D triangle mesh when some of the mesh vertices are constrained to have given (u, v) coordinates. This problem arises frequently in interactive texture mapping applications and, to the best of our knowledge, a complete and efficient solution is not available. Our techniques always guarantee a solution by introducing extra (Steiner) vertices in the triangulation if needed. We show how to apply our methods to texture mapping in multi-resolution scenarios and image warping and morphing.
Journal title :
Computer Graphics Forum
Serial Year :
2001
Journal title :
Computer Graphics Forum
Record number :
404378
Link To Document :
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