• Title of article

    A Camera Engine for Computer Games: Managing the Trade-Off Between Constraint Satisfaction and Frame Coherence

  • Author/Authors

    Nicolas Halper، نويسنده , , Ralf Helbing ، نويسنده , , Thomas Strothotte، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2001
  • Pages
    10
  • From page
    174
  • To page
    183
  • Abstract
    Many computer games treat the user in the "1st person" and bind the camera to his or her view. More sophistication in a game can be achieved by enabling the camera to leave the usersʹ viewpoint. This, however, requires new methods for automatic, dynamic camera control. In this paper we present methods and tools for such camera control. We emphasize guiding camera control by constraints; however, optimal constraint satisfaction tends to lead to the camera jumping around too much. Thus, we pay particular attention to a trade-off between constraint satisfaction and frame coherence. We present a new algorithm for dynamic consideration of the visibility of objects which are deemed to be important in a given game context.
  • Keywords
    Image-based modeling/rendering • projective geometry • vanishing line • panoramic image.
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2001
  • Journal title
    Computer Graphics Forum
  • Record number

    404386