Title of article :
Instant Visibility
Author/Authors :
Peter Wonka ، نويسنده , , Michael Wimmer ، نويسنده , , Francois X. Sillion، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2001
Abstract :
We present an online occlusion culling system which computes visibility in parallel to the rendering pipeline. We show how to use point visibility algorithms to quickly calculate a tight potentially visible set (PVS) which is valid for several frames, by shrinking the occluders used in visibility calculations by an adequate amount. These visibility calculations can be performed on a visibility server, possibly a distinct computer communicating with the display host over a local network. The resulting system essentially combines the advantages of online visibility processing and region-based visibility calculations, allowing asynchronous processing of visibility and display operations. We analyze two different types of hardware-based point visibility algorithms and address the problem of bounded calculation time which is the basis for true real-time behavior. Our results show reliable, sustained 60 Hz performance in a walkthrough with an urban environment of nearly 2 million polygons, and a terrain flyover.
Keywords :
Isosurface • Reconstruction filter • Octree • Quantization.
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum