Title of article :
Deferred, Self-Organizing BSP Trees
Author/Authors :
SigalAr، نويسنده , , GilMontag ، نويسنده , , AyelletTal ، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2002
Abstract :
bsp trees and KD trees are fundamental data structures for collision detection in walkthrough environments. A basic issue in the construction of these hierarchical data structures is the choice of cutting planes. Rather than base these choices solely on the properties of the scene, we propose using information about how the tree is used in order to determine its structure. We demonstrate how this leads to the creation of bsp trees that are small, do not require much preprocessing time, and respond very efficiently to sequences of collision queries.
Categories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling I.3.6 [Computer Graphics]: Graphics data structures and data types, Interaction techniques I.3.7 [Computer Graphics]: Virtual reality
Keywords :
Binary space partitioning • collision detection • ray-shooting • walkthrough • self-organizing data structures • deferred data structures
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum