• Title of article

    Fast Continuous Collision Detection between Rigid Bodies

  • Author/Authors

    StephaneRedon، نويسنده , , AbderrahmaneKheddar ، نويسنده , , SabineCoquillart، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2002
  • Pages
    9
  • From page
    279
  • To page
    287
  • Abstract
    This paper introduces a fast continuous collision detection technique for polyhedral rigid bodies. As opposed to most collision detection techniques, the computation of the first contact time between two objects is inherently part of the algorithm. The method can thus robustly prevent objects interpenetrations or collisions misses, even when objects are thin or have large velocities. The method is valid for general objects (polygon soups), handles multiple moving objects and acyclic articulated bodies, and is efficient in low and high coherency situations. Moreover, the method can be used to speed up existent continuous collision detection methods for parametric or implicit rigid surfaces. The collision detection algorithms have been successfully coupled to a real-time dynamics simulator. Various experiments are conducted that show the methodʹs ability to produce high-quality interaction (precise objects positioning for example) between models up to tens of thousands of triangles, which couldnʹt have been performed with previous continuous methods. Categories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Animation - Virtual Reality
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2002
  • Journal title
    Computer Graphics Forum
  • Record number

    404447