Author/Authors :
DonghoKim ، نويسنده , , James K.Hahn، نويسنده ,
Abstract :
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many
applications, since it eliminates the assignment of fixed texture coordinates and provides a good method of
representing synthetic images or photographs in image-based rendering. But conventional projective texture
mapping has limitations in the field of view and the degree of navigation because only simple rectangular texture
maps can be used.
In this work, we propose the concept of panoramic projective texture mapping (PPTM). It projects cubic or
cylindrical panorama onto the scene geometry. With this scheme, any polygonal geometry can receive the
projection of a panoramic texture map, without using fixed texture coordinates or modeling many projective
texture mapping. For fast real-time rendering, a hardware-based rendering method is also presented.
Applications of PPTM include panorama viewer similar to QuicktimeVR and navigation in the panoramic scene,
which can be created by image-based modeling techniques