Title of article :
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Author/Authors :
Liuren Wu، نويسنده , , HanspeterPfister، نويسنده , , MatthiasZwicker، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2002
Abstract :
We have succeeded in developing a quick and fully automated system that can generate photo-realistic 3D CG data based on a
real object. A major factor in this success comes from our findings through psychophysical experiments that human observers do
not have an accurate idea of what should be actually reflected as inter-reflections on the surface of an object. Taking advantage of
this characteristic of human vision, we propose a new inter-reflection representation technique in which inter-reflections are
simulated by allowing the same quantity of reflection components as there are in the background to pass through the object. Since
inter-reflection and transparency are calculated by the same algorithm, our system can capture 3D CG data from various real
objects having a strong inter-reflection, such as plastic and porcelain items or translucent glass and acrylic resin objects. The
synthetic images from the 3D CG data generated with this pseudo inter-reflection and transparency look very natural. In addition,
the 3D CG data and synthetic images are produced quickly at a lower cost
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum