Title of article
Towards Interactive Real-Time Crowd Behavior Simulation
Author/Authors
BranislavUlicny ، نويسنده , , DanielThalmann، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2002
Pages
9
From page
767
To page
775
Abstract
While virtual crowds are becoming common in non-real-time applications, the real-time domain is still relatively
unexplored. In this paper we discuss the challenges involved in creating such simulations, especially the need
to efficiently manage variety. We introduce the concept of levels of variety. Then we present our work on
crowd behaviour simulation aimed at interactive real-time applications such as computer games or virtual
environments. We define a modular behavioural architecture of a multi-agent system allowing autonomous and
scripted behaviour of agents supporting variety. Finally we show applications of our system in a virtual reality
training system and a virtual heritage reconstruction
Keywords
Autonomous agents , crowd simulations , levels of variety , Multi-agent systems , Virtual environments , virtual heritage , virtual reality training systems
Journal title
Computer Graphics Forum
Serial Year
2002
Journal title
Computer Graphics Forum
Record number
404490
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