Title of article :
Hierarchical Higher Order Face Cluster Radiosity for Global Illumination Walkthroughs of Complex Non-Diffuse Environments
Author/Authors :
EnricoGobbetti، نويسنده , , LeonardoSpan? ، نويسنده , , MarcoAgus، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2003
Abstract :
We present an algorithm for simulating global illumination in scenes composed of highly tessellated objects with
diffuse or moderately glossy reflectance. The solution method is a higher order extension of the face cluster radiosity
technique. It combines face clustering, multiresolution visibility, vector radiosity, and higher order bases
with a modified progressive shooting iteration to rapidly produce visually continuous solutions with limited memory
requirements. The output of the method is a vector irradiance map that partitions input models into areas
where global illumination is well approximated using the selected basis. The programming capabilities of modern
commodity graphics architectures are exploited to render illuminated models directly from the vector irradiance
map, exploiting hardware acceleration for approximating view dependent illumination during interactive walkthroughs.
Using this algorithm, visually compelling global illumination solutions for scenes of over one million
input polygons can be computed in minutes and examined interactively on common graphics personal computers
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum