Title of article :
Coherent Hierarchical Culling: Hardware Occlusion Queries Made Useful
Author/Authors :
Jiri Bittner، نويسنده , , Michael Wimmer ، نويسنده , , Harald Piringer ، نويسنده , , Werner Purgathofer، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2004
Pages :
10
From page :
615
To page :
624
Abstract :
We present a simple but powerful algorithm for optimizing the usage of hardware occlusion queries in arbitrary complex scenes. Our method minimizes the number of issued queries and reduces the delays due to the latency of query results. We reuse the results of occlusion queries from the last frame in order to initiate and schedule the queries in the next frame. This is done by processing nodes of a spatial hierarchy in a front-to-back order and interleaving occlusion queries with rendering of certain previously visible nodes. The proposed scheduling of the queries makes use of spatial and temporal coherence of visibility. Despite its simplicity, the algorithm achieves good culling efficiency for scenes of various types. The implementation of the algorithm is straightforward and it can be easily integrated in existing real-time rendering packages based on common hierarchical data structures.
Journal title :
Computer Graphics Forum
Serial Year :
2004
Journal title :
Computer Graphics Forum
Record number :
404618
Link To Document :
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