Title of article
Hierarchical Penumbra Casting
Author/Authors
Samuli Laine Timo Aila ، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
10
From page
313
To page
322
Abstract
We present a novel algorithm for rendering physically-based soft shadows in complex scenes. Instead of casting
shadow rays, we place both the points to be shaded and the samples of an area light source into separate
hierarchies, and compute hierarchically the shadows caused by each occluding triangle. This yields an efficient
algorithm with memory requirements independent of the complexity of the scene
Journal title
Computer Graphics Forum
Serial Year
2005
Journal title
Computer Graphics Forum
Record number
404660
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