Author/Authors :
Chunhui Mei، نويسنده , , Voicu Popescu، نويسنده , , Elisha Sacks، نويسنده ,
Abstract :
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that
are occluded in the reference view, while the rest sample visible surfaces. The extra samples alleviate disocclusion errors.
The silhouette curves are pushed back, so nearly visible samples become visible. A single occlusion camera covers the entire
silhouette of an object, whereas many depth images are required to achieve the same effect. Like regular depth images,
occlusion-camera images have a single layer thus the number of samples they contain is bounded by the image resolution,
and connectivity is defined implicitly. We construct and use occlusion-camera images in hardware. An occlusion-camera
image does not guarantee that all disocclusion errors are avoided. Objects with complex geometry are rendered using the
union of the samples stored by a planar pinhole camera and an occlusion camera depth image