Title of article
Skinning With Deformable Chunks
Author/Authors
Zheng Guo ، نويسنده , , Kok Cheong Wong، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
9
From page
373
To page
381
Abstract
This paper presents a new technique to generate skin deformations for articulated virtual characters. Deformable
chunks are utilized to represent the internal structures of a character, and they are automatically generated beneath
the skin depending on user specified patches on the skin. Powered by finite element method, these chunks can
deform in a controllable manner according to the skeleton posture. The deformations of the chunks lead to natural
deformation of the skin of the character. Intuitive rigs are devised to facilitate the adjustments of deformation
results.We have demonstrated that most of the visual characteristics of skin deformations generated by real muscle
contractions can be accomplished by our method
Journal title
Computer Graphics Forum
Serial Year
2005
Journal title
Computer Graphics Forum
Record number
404666
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