• Title of article

    Skinning With Deformable Chunks

  • Author/Authors

    Zheng Guo ، نويسنده , , Kok Cheong Wong، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2005
  • Pages
    9
  • From page
    373
  • To page
    381
  • Abstract
    This paper presents a new technique to generate skin deformations for articulated virtual characters. Deformable chunks are utilized to represent the internal structures of a character, and they are automatically generated beneath the skin depending on user specified patches on the skin. Powered by finite element method, these chunks can deform in a controllable manner according to the skeleton posture. The deformations of the chunks lead to natural deformation of the skin of the character. Intuitive rigs are devised to facilitate the adjustments of deformation results.We have demonstrated that most of the visual characteristics of skin deformations generated by real muscle contractions can be accomplished by our method
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2005
  • Journal title
    Computer Graphics Forum
  • Record number

    404666