Title of article :
Skinning With Deformable Chunks
Author/Authors :
Zheng Guo ، نويسنده , , Kok Cheong Wong، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Abstract :
This paper presents a new technique to generate skin deformations for articulated virtual characters. Deformable
chunks are utilized to represent the internal structures of a character, and they are automatically generated beneath
the skin depending on user specified patches on the skin. Powered by finite element method, these chunks can
deform in a controllable manner according to the skeleton posture. The deformations of the chunks lead to natural
deformation of the skin of the character. Intuitive rigs are devised to facilitate the adjustments of deformation
results.We have demonstrated that most of the visual characteristics of skin deformations generated by real muscle
contractions can be accomplished by our method
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum