Title of article
N-Buffers for efficient depth map query
Author/Authors
Xavier Decoret، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2005
Pages
8
From page
393
To page
400
Abstract
We introduce the N-buffer as a tool for multiresolution depth map representation. This neighborhood buffer encodes
the value and position of local depth extrema at different scales in an image cube, in contrast to the image
pyramid. The resulting increase in storage space is largely compensated by the following benefits: objects of any
size can be culled in constant time against an occlusion map using four depth lookups; visibility-like queries can
be performed in vertex and fragment programs; N-buffers can be computed very efficiently with graphics hardware.
We present three applications of this datastructure, and in particular a novel approach for shadow volume
acceleration
Journal title
Computer Graphics Forum
Serial Year
2005
Journal title
Computer Graphics Forum
Record number
404668
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