Author/Authors :
S. Behrendt، نويسنده , , C. Colditz، نويسنده , , O. Franzke، نويسنده , , Achim J. Kopf ، نويسنده , , O. Deussen، نويسنده ,
Abstract :
We present techniques for realistic real-time rendering of complex landscapes that consist of many highly detailed
plant models. The plants are approximated by dynamically changing sets of billboards. Realistic illumination is
approximated using spherical harmonics. Since even the rendering of simple billboard cloud plants is too time
consuming, the landscape in the background is approximated with shell textures. The combination of these techniques
allows us to render large scenes in real-time with varying illumination, which is interesting for computer
games and interactive visualization in landscaping and architecture as well as modelling