Author/Authors :
Marco Tarini1 ، نويسنده , , rea Fasano2 Paolo Cignoni2، نويسنده ,
Abstract :
We introduce a new texture representation that combines standard sampling, to be bilinearly interpolated in
smoothly varying regions, with customizable discontinuities, to model sharp boundaries between these regions.
The structure consists of a standard signal texture, plus a second texture we call pinchmap, which encodes discontinuities
along generally curved lines; at rendering time the fragment processor efficiently decodes this structure
with a single access to each texture. We also present a fully automatic way to compute a pinchmap and signal
texture pair, starting from an original high resolution image. The final result on the screen is a comparable visual
quality for a fraction of the texture storage and with a negligible impact on performance.