Author/Authors :
J. Hamill، نويسنده , , R. McDonnell، نويسنده , , S. Dobbyn، نويسنده , , C. OʹSullivan، نويسنده ,
Abstract :
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost
always necessary to achieve interactive frame-rates. Level of Detail (LOD) techniques such as reducing geometric
complexity, or substituting impostor images for geometry, are usually employed. Image-based or impostor techniques
have been gaining in popularity in recent years, along with hybrid methods that combine impostors and
geometry, but perceptual issues with respect to such representations have been largely neglected to date.
In this paper we evaluate the effectiveness of impostor representations for the real-time rendering and animation of
static buildings and dynamic virtual humans. Using sets of psychophysical experiments, we establish some thresholds
at which impostors are effective for static and dynamic objects, along with criteria for selecting transitions to
geometry and update rates. We also compare the impact of two model representations (geometry and impostor),
on the perception of human motion. We have found that impostors are an extremely effective substitute for detailed
geometry in the target application area.