Title of article :
GPU Simulation and Rendering of Volumetric Effects for Computer Games and Virtual Environments
Author/Authors :
Jens Kruger ، نويسنده , , Rudiger Westermann ، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Pages :
9
From page :
685
To page :
693
Abstract :
As simulation and rendering capabilities continue to increase, volumetric effects like smoke, fire or explosions will be frequently encountered in computer games and virtual environments. In this paper, we present techniques for the visual simulation and rendering of such effects that keep up with the demands for frame rates imposed by such environments. This is achieved by leveraging functionality on recent graphics programming units (GPUs) in combinationwith a novel approach to model non physics-based, yet realistic variations in flow fields.We show how to use this mechanism for simulating effects as demonstrated in Figure 1. Physics-based simulation is performed on 2D proxy geometries, and simulation results are extruded to 3D using particle or texture based approaches. Our method allows the animator to model and to flexibly control the dynamic behavior of volumetric effects, and it can be used to create plausible animations of a variety of natural phenomena.
Journal title :
Computer Graphics Forum
Serial Year :
2005
Journal title :
Computer Graphics Forum
Record number :
404697
Link To Document :
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