Title of article :
Algorithms for Interactive Editing of Level Set Models
Author/Authors :
Ken Museth، نويسنده , , David E. Breen، نويسنده , , Ross T. Whitaker ، نويسنده , , Sean Mauch، نويسنده , , David Johnson، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2005
Abstract :
Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces
and powerful, robust numerical techniques to produce a novel approach to shape design. While these models
offer many benefits, their large-scale representation and numerical requirements create significant challenges
when developing an interactive system. This paper describes the collection of techniques and algorithms (some
new, some pre-existing) needed to overcome these challenges and to create an interactive editing system for
this new type of geometric model. We summarize the algorithms for producing level set input models and, more
importantly, for localizing/minimizing computation during the editing process. These algorithms include distance
calculations, scan conversion, closest point determination, fast marching methods, bounding box creation, fast
and incremental mesh extraction, numerical integration and narrow band techniques. Together these algorithms
provide the capabilities required for interactive editing of level set models.
Keywords :
Level set methods , implicit modelling , scan conversion , numerical methods , narrow band techniques , mesh extraction , interactive graphics
Journal title :
Computer Graphics Forum
Journal title :
Computer Graphics Forum