• Title of article

    Algorithms for Interactive Editing of Level Set Models

  • Author/Authors

    Ken Museth، نويسنده , , David E. Breen، نويسنده , , Ross T. Whitaker ، نويسنده , , Sean Mauch، نويسنده , , David Johnson، نويسنده ,

  • Issue Information
    روزنامه با شماره پیاپی سال 2005
  • Pages
    21
  • From page
    821
  • To page
    841
  • Abstract
    Level set models combine a low-level volumetric representation, the mathematics of deformable implicit surfaces and powerful, robust numerical techniques to produce a novel approach to shape design. While these models offer many benefits, their large-scale representation and numerical requirements create significant challenges when developing an interactive system. This paper describes the collection of techniques and algorithms (some new, some pre-existing) needed to overcome these challenges and to create an interactive editing system for this new type of geometric model. We summarize the algorithms for producing level set input models and, more importantly, for localizing/minimizing computation during the editing process. These algorithms include distance calculations, scan conversion, closest point determination, fast marching methods, bounding box creation, fast and incremental mesh extraction, numerical integration and narrow band techniques. Together these algorithms provide the capabilities required for interactive editing of level set models.
  • Keywords
    Level set methods , implicit modelling , scan conversion , numerical methods , narrow band techniques , mesh extraction , interactive graphics
  • Journal title
    Computer Graphics Forum
  • Serial Year
    2005
  • Journal title
    Computer Graphics Forum
  • Record number

    404707