Title of article
An Improved Physically-Based Soft Shadow Volume Algorithm
Author/Authors
Jaakko Lehtinen Samuli Laine Timo Aila، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
10
From page
303
To page
312
Abstract
We identify and analyze several performance problems in a state-of-the-art physically-based soft shadow volume
algorithm, and present an improved method that alleviates these problems by replacing an overly conservative spatial
acceleration structure by a more efficient one. The new technique consistently outperforms both the previous
method and a ray tracing-based reference solution in several realistic situations while retaining the correctness of
the solution and other desirable characteristics of the previous method. These include the unintrusiveness of the
original algorithm, meaning that our method can be used as a black-box shadow solver in any offline renderer
without requiring multiple passes over the image or other special accommodation. We achieve speedup factors
from 1.6 to 12.3 when compared to the previous method
Journal title
Computer Graphics Forum
Serial Year
2006
Journal title
Computer Graphics Forum
Record number
404737
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