Title of article
Occlusion-Driven Scene Sorting for Efficient Culling
Author/Authors
Dirk Staneker، نويسنده , , Dirk Bartz، نويسنده , , Wolfgang Stra?er، نويسنده ,
Issue Information
روزنامه با شماره پیاپی سال 2006
Pages
10
From page
699
To page
708
Abstract
Image space occlusion culling is a powerful approach to reduce the rendering load of large polygonal models.
However, occlusion culling is not for free; it trades overhead costs with the rendering costs of the possibly occluded
geometry. Meanwhile, occlusion queries based on image space occlusion culling are supported on modern graphics
hardware. However, a significant consumption of fillrate bandwidth and latency costs are associated with these
queries.
In this paper, we propose new techniques to reduce redundant occlusion queries. Our approach uses several
”Occupancy Maps” to organize scene traversal. The respective information is accumulated efficiently by hardwaresupported
asynchronous occlusion queries. To avoid redundant requests, we arrange these multiple occlusion
queries according to the information of the Occupancy Maps. Our presented technique is conservative and benefits
from a partial depth order of the geometry.
Keywords
Occlusion culling , Visibility , Efficient Rendering
Journal title
Computer Graphics Forum
Serial Year
2006
Journal title
Computer Graphics Forum
Record number
404779
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