Title of article :
Physically Based Deformable Models in Computer Graphics
Author/Authors :
rew Nealen، نويسنده , , Matthias Muller، نويسنده , , Richard Keiser، نويسنده , , Eddy Boxerman ، نويسنده , , Mark Carlson، نويسنده ,
Issue Information :
روزنامه با شماره پیاپی سال 2006
Pages :
28
From page :
809
To page :
836
Abstract :
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich have been addressed, thereby making these models interesting and useful for both offline and real-time applications, such as motion pictures and video games. In this paper, we present the most significant contributions of the past decade, which produce such impressive and perceivably realistic animations and simulations: finite element/difference/volume methods, mass-spring systems, mesh-free methods, coupled particle systems and reduced deformable models-based on modal analysis. For completeness, we also make a connection to the simulation of other continua, such as fluids, gases and melting objects. Since time integration is inherent to all simulated phenomena, the general notion of time discretization is treated separately, while specifics are left to the respective models. Finally, we discuss areas of application, such as elastoplastic deformation and fracture, cloth and hair animation, virtual surgery simulation, interactive entertainment and fluid/smoke animation, and also suggest areas for future research
Keywords :
physically based animation , deformation , continuum elasticity , FEM , mass-spring , mesh-free methods , Modal analysis , fluid animation , Time integration
Journal title :
Computer Graphics Forum
Serial Year :
2006
Journal title :
Computer Graphics Forum
Record number :
404787
Link To Document :
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